
According to Pavlina, the screen would have autoscrolled. This powerup, when used, would spawn a lightning bolt from below the Sophia III, passing through objects and destroying enemies it touches.įighter, Thief, Black Mage, and White Mage sprites from Final Fantasy (as well as upgraded forms, mostly from Final Fantasy III) can be found in one sheet through a Flash decompiler.Īn unused sheet of the Vic Viper from Gradius can be found the same way. Sprites for the Thunder Break weapon from Blaster Master. These sprites suggest that Jason was going to be able to get out of the Sophia III and walk around, but he's unable to do so in the final version and the only time we see him out of the thing is when he's selected on the character roster.
#Super mario crossover skin
Despite the power-up being unused, the Ryu clone is a skin for Ryu. Possibly removed because of difficulty programming it. This powerup would create an orange clone of Ryu, who would attack at the same time as Ryu. The "Splitting Your Body" item from Ninja Gaiden 2. A powerup called the "Lucky Star" was introduced in v3.0, which does the same thing. The "Mass Destruction Falcon" from Contra is present in Bill's skins, and would have let Bill destroy all enemies on-screen. It may sound like a letdown, but at least we don't get that annoying beep! Wily sheet doesn't have the sprites for Treble beaming down and standing, but has sprites for the Wily Capsule from Mega Man 4 over the Adapter. Sprites for Treble Boost and Bass in his Treble Adapter from Mega Man 10 are present in Bass' sheet.īass' Dr. Supposedly, this would've been added to help players deal with Lakitu more easily. The Rush Jet adapter from Mega Man 3 is also present. Mega Man has unused swimming sprites that depict him riding in the Rush Marine from Mega Man 3. Rather than being two of Simon's powerups, they appear in the Castlevania overworld skin as the Lucky Star and Starman respectively. In Castlevania, the Rosary kills all onscreen enemies, while the Invisibility Potion gives Simon invulnerability for a few seconds. The Rosary and Invisibility Potion can be found in Simon's skins. Like with Mario's SMB3 sprites, they go unused since there aren't any slopes. As such, the Missile Pack, Missile Extension, and High Jump Boots are unused. The Long Beam is part of the Mushroom upgrade, Samus begins with the Morph Ball and Bombs, and the Missiles are collected from enemies. He can easily jump over the gaps here, which is probably why it was removed. This would let Link walk across small gaps. It was probably removed due to the fact that not that many enemies throw projectiles other than Bowser. The Super Mushroom, Fire Flower, and Starman on Mario's sheet are unused the used ones are on the map skin.Įven though Link can't swim, he has swimming sprites in his sheets, reminiscent of his swimming sprites in the platforming sections of Link's Awakening. This would be used when Mario jumps while under the effects of a Starman.

This can't be done in the final version.īecause there are no slopes in the game, this goes unused. Sprites of Mario intended to be used for carrying an enemy's shell and then kicking said shell. Sprites of Mario's back turned are used instead. These sprites were used in previous versions when Mario climbs vines and when going down a Goal Pole.

Used for a running jump in Super Mario Bros. While most of them seem to be intended for skin differences (introduced in Version 2.1), they also seem to be leftovers from the sprite-ripping process.

Present in Mario and Luigi's Super Mario Bros.
